
the first line goes in Cohost embeds
🐥 I am not embroiled in any legal battle
🐦 other than battles that are legal 🎮
I speak to the universe and it speaks back, in it's own way.
mastodon
email: contact at breadthcharge dot net
I live on the northeast coast of the US.
'non-functional programmer'. 'far left'.
conceptual midwife.
https://cohost.org/NireBryce/post/4929459-here-s-my-five-minut
If you can see the "show contact info" dropdown below, I follow you. If you want me to, ask and I'll think about it.
me: damn, how do i find a cubic that crosses the x-axis at these three points
me:
me: oh lmao
it's because i wanted to make this spiral better, though the recorder dropped a couple frames dangit
now, i admit upfront: i did zero research on this. maybe there is a cool clever way to do a parametric spiral that isn't this. my suspicion is that any "simpler" alternative would be a trip through the polar plane and involve a bunch of trig, and we're game developers here, so we do everything with vectors god dammit
here is what i decided i want from the beginning:
when you pick up the key (or a handful of other items, but mainly the key), it animates moving smoothly into the UI.
the motion should not be a straight line, because that's boring.
the ideal seems to be a sort of spiral around and outwards from the player, which ⓐ feels like a congratulatory motion of "sparkly thing swirling around you" and ⓑ would still roughly end in a straight shot towards the final position in the UI, which is good as a dramatic finish to a motion.
(i'm pretty sure i did not know that i wanted a spiral from the beginning; it sort of emerged as an obvious thing to try. i first added this ages ago though so i'm not completely sure)
Receiving positive feedback from Wall Street since the WGA went on strike May 2, Warner Bros Discovery, Apple, Netflix, Amazon, Disney, Paramount and others have become determined to “break the WGA,” as one studio exec blatantly put it.
To do so, the studios and the AMPTP believe that by October most writers will be running out of money after five months on the picket lines and no work.
“The endgame is to allow things to drag on until union members start losing their apartments and losing their houses,” a studio executive told Deadline. Acknowledging the cold-as-ice approach, several other sources reiterated the statement. One insider called it “a cruel but necessary evil.”